A downloadable game



This prototype game focuses around managing your inventory on a tetris-like grid. Items scroll by quickly, and you'll need to figure out what's worth keeping and make it fit. The better the gear, the more absurd the shapes.




How to play
* Left click to pick up an item or place it down
* Right click to rotate the item you're holding
* If you get stuck, hold space to throw away what's in your hand
* Place items in the center slot to equip them
* Place potions, magic charms, or spare weapons in your backpack on the right to save them for later
* Place potions into the center slot to use them. The slot must be empty to use one, so leave yourself some room!


To win, you'll want to balance all three types of items
* Hang on to enough healing potions to recover from fights, and use them quickly when you are out of combat
* Keep as many charms as possible in your backpack to boost your damage and defense
* Take advantage of elemental weapons to boost your damage. Fire beats grass, grass beats water, and water beats fire. Some charms will provide huge buffs for certain types of elements.

This prototype was created for the Godot Wildjam in a few days. Things are generally working, but I ran out of time to clean things up, add window resizing, and add more varieties of enemies and a final boss. And although it's probably very difficult to tell, you may have noticed that I am not an artist-- sorry if it hurts your eyes too much!

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macbuild.zip 16 MB
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linuxbuild.zip.zip 15 MB
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windowsbuild.zip 14 MB

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